fn set_push_constant(
state: &mut State,
stages: ShaderStages,
offset: u32,
size_bytes: u32,
values_offset: Option<u32>,
) -> Result<(), RenderBundleErrorInner>
fn set_push_constant(
state: &mut State,
stages: ShaderStages,
offset: u32,
size_bytes: u32,
values_offset: Option<u32>,
) -> Result<(), RenderBundleErrorInner>