fn set_pipeline(
state: &mut State,
context: &RenderPassContext,
is_depth_read_only: bool,
is_stencil_read_only: bool,
pipeline: Arc<RenderPipeline>,
) -> Result<(), RenderBundleErrorInner>fn set_pipeline(
state: &mut State,
context: &RenderPassContext,
is_depth_read_only: bool,
is_stencil_read_only: bool,
pipeline: Arc<RenderPipeline>,
) -> Result<(), RenderBundleErrorInner>