fn set_immediates(
state: &mut State,
stages: ShaderStages,
offset: u32,
size_bytes: u32,
values_offset: Option<u32>,
) -> Result<(), RenderBundleErrorInner>fn set_immediates(
state: &mut State,
stages: ShaderStages,
offset: u32,
size_bytes: u32,
values_offset: Option<u32>,
) -> Result<(), RenderBundleErrorInner>