wgpu_core::command::bundle

Function set_bind_group

source
fn set_bind_group(
    state: &mut State,
    bind_group_guard: &Storage<Fallible<BindGroup>>,
    dynamic_offsets: &[u32],
    index: u32,
    num_dynamic_offsets: usize,
    bind_group_id: Option<Id<BindGroup>>,
) -> Result<(), RenderBundleErrorInner>