Structs§
- Fragment
State - Describes the fragment processing in a render pipeline.
- Mesh
Pipeline Descriptor - Describes a mesh shader (graphics) pipeline.
- Mesh
State - Describes the mesh shader stage in a mesh shader pipeline.
- Render
Pipeline - Handle to a rendering (graphics) pipeline.
- Render
Pipeline Descriptor - Describes a render (graphics) pipeline.
- Task
State - Describes the task shader stage in a mesh shader pipeline.
- Vertex
Buffer Layout - Specifies an interpretation of the bytes of a vertex buffer as vertex attributes.
- Vertex
State - Describes the vertex processing in a render pipeline.