Module backend

Module backend 

Source
Expand description

Backend, Backends, and backend-specific options.

Structs§

BackendOptions
Options that are passed to a given backend.
Backends
Represents the backends that wgpu will use.
Dx12BackendOptions
Configuration for the DX12 backend.
ForceShaderModelToken
Used to force wgpu to expose certain features on passthrough shaders even when those features aren’t present on runtime-compiled shaders
GlBackendOptions
Configuration for the OpenGL/OpenGLES backend.
NoopBackendOptions
Configuration for the noop backend.

Enums§

Backend
Backends supported by wgpu.
Dx12Compiler
Selects which DX12 shader compiler to use.
Dx12SwapchainKind
Selects which kind of swapchain to use on DX12.
Dx12UseFrameLatencyWaitableObject
Whether and how to use a waitable handle obtained from GetFrameLatencyWaitableObject.
DxcShaderModel
DXC shader model.
GlDebugFns
Controls whether OpenGL debug functions are enabled.
GlFenceBehavior
Dictate the behavior of fences in OpenGL.
Gles3MinorVersion
Selects which OpenGL ES 3 minor version to request.