wgpu_types/
backend.rs

1//! [`Backend`], [`Backends`], and backend-specific options.
2
3use alloc::string::{String, ToString};
4use core::{hash::Hash, str::FromStr};
5
6#[cfg(any(feature = "serde", test))]
7use serde::{Deserialize, Serialize};
8
9use crate::link_to_wgpu_docs;
10
11#[cfg(doc)]
12use crate::InstanceDescriptor;
13
14/// Backends supported by wgpu.
15///
16/// See also [`Backends`].
17#[repr(u8)]
18#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
19#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
20pub enum Backend {
21    /// Dummy backend, which may be used for testing.
22    ///
23    /// It performs no rendering or computation, but allows creation of stub GPU resource types,
24    /// so that code which manages GPU resources can be tested without an available GPU.
25    /// Specifically, the following operations are implemented:
26    ///
27    /// * Enumerating adapters will always return one noop adapter, which can be used to create
28    ///   devices.
29    /// * Buffers may be created, written, mapped, and copied to other buffers.
30    /// * Command encoders may be created, but only buffer operations are useful.
31    ///
32    /// Other resources can be created but are nonfunctional; notably,
33    ///
34    /// * Render passes and compute passes are not executed.
35    /// * Textures may be created, but do not store any texels.
36    /// * There are no compatible surfaces.
37    ///
38    /// An adapter using the noop backend can only be obtained if [`NoopBackendOptions`]
39    /// enables it, in addition to the ordinary requirement of [`Backends::NOOP`] being set.
40    /// This ensures that applications not desiring a non-functional backend will not receive it.
41    Noop = 0,
42
43    /// Vulkan API (Windows, Linux, Android, MacOS via `vulkan-portability`/MoltenVK)
44    Vulkan = 1,
45
46    /// Metal API (Apple platforms)
47    Metal = 2,
48
49    /// Direct3D-12 (Windows)
50    Dx12 = 3,
51
52    /// OpenGL 3.3+, OpenGL ES 3.0+, WebGL2.
53    ///
54    /// - On Windows, this is normally OpenGL. If you build with
55    ///   `cfg(windows_angle)` to use ANGLE instead, then this is OpenGL ES.
56    ///
57    /// - On Linux, we create a full OpenGL context if possible (Mesa offers
58    ///   it), but if that fails we fall back to OpenGL ES.
59    ///
60    /// - On Android and macOS with ANGLE, we get OpenGL ES.
61    ///
62    /// - When running in a web browser, we get WebGL2.
63    Gl = 4,
64
65    /// WebGPU in the browser
66    BrowserWebGpu = 5,
67}
68
69impl Backend {
70    /// Array of all [`Backend`] values, corresponding to [`Backends::all()`].
71    pub const ALL: [Backend; Backends::all().bits().count_ones() as usize] = [
72        Self::Noop,
73        Self::Vulkan,
74        Self::Metal,
75        Self::Dx12,
76        Self::Gl,
77        Self::BrowserWebGpu,
78    ];
79
80    /// Returns the string name of the backend.
81    #[must_use]
82    pub const fn to_str(self) -> &'static str {
83        match self {
84            Backend::Noop => "noop",
85            Backend::Vulkan => "vulkan",
86            Backend::Metal => "metal",
87            Backend::Dx12 => "dx12",
88            Backend::Gl => "gl",
89            Backend::BrowserWebGpu => "webgpu",
90        }
91    }
92}
93
94impl core::fmt::Display for Backend {
95    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
96        f.write_str(self.to_str())
97    }
98}
99
100bitflags::bitflags! {
101    /// Represents the backends that wgpu will use.
102    #[repr(transparent)]
103    #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
104    #[cfg_attr(feature = "serde", serde(transparent))]
105    #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
106    pub struct Backends: u32 {
107        /// [`Backend::Noop`].
108        const NOOP = 1 << Backend::Noop as u32;
109
110        /// [`Backend::Vulkan`].
111        /// Supported on Windows, Linux/Android, and macOS/iOS via Vulkan Portability (with the Vulkan feature enabled)
112        const VULKAN = 1 << Backend::Vulkan as u32;
113
114        /// [`Backend::Gl`].
115        /// Supported on Linux/Android, the web through webassembly via WebGL, and
116        /// Windows through native OpenGL by default or ANGLE with `cfg(windows_angle)`.
117        const GL = 1 << Backend::Gl as u32;
118
119        /// [`Backend::Metal`].
120        /// Supported on macOS and iOS.
121        const METAL = 1 << Backend::Metal as u32;
122
123        /// [`Backend::Dx12`].
124        /// Supported on Windows 10 and later
125        const DX12 = 1 << Backend::Dx12 as u32;
126
127        /// [`Backend::BrowserWebGpu`].
128        /// Supported when targeting the web through WebAssembly with the `webgpu` feature enabled.
129        ///
130        /// The WebGPU backend is special in several ways:
131        /// It is not not implemented by `wgpu_core` and instead by the higher level `wgpu` crate.
132        /// Whether WebGPU is targeted is decided upon the creation of the `wgpu::Instance`,
133        /// *not* upon adapter creation. See `wgpu::Instance::new`.
134        const BROWSER_WEBGPU = 1 << Backend::BrowserWebGpu as u32;
135
136        /// All the apis that wgpu offers first tier of support for.
137        ///
138        /// * [`Backends::VULKAN`]
139        /// * [`Backends::METAL`]
140        /// * [`Backends::DX12`]
141        /// * [`Backends::BROWSER_WEBGPU`]
142        const PRIMARY = Self::VULKAN.bits()
143            | Self::METAL.bits()
144            | Self::DX12.bits()
145            | Self::BROWSER_WEBGPU.bits();
146
147        /// All the apis that wgpu offers second tier of support for. These may
148        /// be unsupported/still experimental.
149        ///
150        /// * [`Backends::GL`]
151        const SECONDARY = Self::GL.bits();
152    }
153}
154
155impl Default for Backends {
156    fn default() -> Self {
157        Self::all()
158    }
159}
160
161impl From<Backend> for Backends {
162    fn from(backend: Backend) -> Self {
163        Self::from_bits(1 << backend as u32).unwrap()
164    }
165}
166
167impl Backends {
168    /// Gets a set of backends from the environment variable `WGPU_BACKEND`.
169    ///
170    /// See [`Self::from_comma_list()`] for the format of the string.
171    pub fn from_env() -> Option<Self> {
172        let env = crate::env::var("WGPU_BACKEND")?;
173        Some(Self::from_comma_list(&env))
174    }
175
176    /// Takes the given options, modifies them based on the `WGPU_BACKEND` environment variable, and returns the result.
177    pub fn with_env(&self) -> Self {
178        if let Some(env) = Self::from_env() {
179            env
180        } else {
181            *self
182        }
183    }
184
185    /// Generates a set of backends from a comma separated list of case-insensitive backend names.
186    ///
187    /// Whitespace is stripped, so both 'gl, dx12' and 'gl,dx12' are valid.
188    ///
189    /// Always returns WEBGPU on wasm over webgpu.
190    ///
191    /// Names:
192    /// - vulkan = "vulkan" or "vk"
193    /// - dx12   = "dx12" or "d3d12"
194    /// - metal  = "metal" or "mtl"
195    /// - gles   = "opengl" or "gles" or "gl"
196    /// - webgpu = "webgpu"
197    pub fn from_comma_list(string: &str) -> Self {
198        let mut backends = Self::empty();
199        for backend in string.to_lowercase().split(',') {
200            backends |= match backend.trim() {
201                "vulkan" | "vk" => Self::VULKAN,
202                "dx12" | "d3d12" => Self::DX12,
203                "metal" | "mtl" => Self::METAL,
204                "opengl" | "gles" | "gl" => Self::GL,
205                "webgpu" => Self::BROWSER_WEBGPU,
206                "noop" => Self::NOOP,
207                b => {
208                    log::warn!("unknown backend string '{b}'");
209                    continue;
210                }
211            }
212        }
213
214        if backends.is_empty() {
215            log::warn!("no valid backend strings found!");
216        }
217
218        backends
219    }
220}
221
222/// Options that are passed to a given backend.
223///
224/// Part of [`InstanceDescriptor`].
225#[derive(Clone, Debug, Default)]
226pub struct BackendOptions {
227    /// Options for the OpenGL/OpenGLES backend, [`Backend::Gl`].
228    pub gl: GlBackendOptions,
229    /// Options for the DX12 backend, [`Backend::Dx12`].
230    pub dx12: Dx12BackendOptions,
231    /// Options for the noop backend, [`Backend::Noop`].
232    pub noop: NoopBackendOptions,
233}
234
235impl BackendOptions {
236    /// Choose backend options by calling `from_env` on every field.
237    ///
238    /// See those methods for more information.
239    #[must_use]
240    pub fn from_env_or_default() -> Self {
241        Self {
242            gl: GlBackendOptions::from_env_or_default(),
243            dx12: Dx12BackendOptions::from_env_or_default(),
244            noop: NoopBackendOptions::from_env_or_default(),
245        }
246    }
247
248    /// Takes the given options, modifies them based on the environment variables, and returns the result.
249    ///
250    /// This is equivalent to calling `with_env` on every field.
251    #[must_use]
252    pub fn with_env(self) -> Self {
253        Self {
254            gl: self.gl.with_env(),
255            dx12: self.dx12.with_env(),
256            noop: self.noop.with_env(),
257        }
258    }
259}
260
261/// Configuration for the OpenGL/OpenGLES backend.
262///
263/// Part of [`BackendOptions`].
264#[derive(Clone, Debug, Default)]
265pub struct GlBackendOptions {
266    /// Which OpenGL ES 3 minor version to request, if using OpenGL ES.
267    pub gles_minor_version: Gles3MinorVersion,
268    /// Behavior of OpenGL fences. Affects how `on_completed_work_done` and `device.poll` behave.
269    pub fence_behavior: GlFenceBehavior,
270    /// Controls whether debug functions (`glPushDebugGroup`, `glPopDebugGroup`,
271    /// `glObjectLabel`, etc.) are enabled when supported by the driver.
272    ///
273    /// By default ([`GlDebugFns::Auto`]), debug functions are automatically
274    /// disabled on devices with known bugs (e.g., Mali GPUs can crash in
275    /// `glPushDebugGroup`). Use [`GlDebugFns::ForceEnabled`] to override this
276    /// behavior, or [`GlDebugFns::Disabled`] to disable debug functions entirely.
277    ///
278    /// See also [`InstanceFlags::DISCARD_HAL_LABELS`], which prevents debug
279    /// markers and labels from being sent to *any* backend, but without the
280    /// driver-specific bug workarounds provided here.
281    ///
282    /// [`InstanceFlags::DISCARD_HAL_LABELS`]: crate::InstanceFlags::DISCARD_HAL_LABELS
283    pub debug_fns: GlDebugFns,
284}
285
286impl GlBackendOptions {
287    /// Choose OpenGL backend options by calling `from_env` on every field.
288    ///
289    /// See those methods for more information.
290    #[must_use]
291    pub fn from_env_or_default() -> Self {
292        let gles_minor_version = Gles3MinorVersion::from_env().unwrap_or_default();
293        let debug_fns = GlDebugFns::from_env().unwrap_or_default();
294        Self {
295            gles_minor_version,
296            fence_behavior: GlFenceBehavior::Normal,
297            debug_fns,
298        }
299    }
300
301    /// Takes the given options, modifies them based on the environment variables, and returns the result.
302    ///
303    /// This is equivalent to calling `with_env` on every field.
304    #[must_use]
305    pub fn with_env(self) -> Self {
306        let gles_minor_version = self.gles_minor_version.with_env();
307        let fence_behavior = self.fence_behavior.with_env();
308        let debug_fns = self.debug_fns.with_env();
309        Self {
310            gles_minor_version,
311            fence_behavior,
312            debug_fns,
313        }
314    }
315}
316
317/// Controls whether OpenGL debug functions are enabled.
318///
319/// Debug functions include `glPushDebugGroup`, `glPopDebugGroup`, `glObjectLabel`, etc.
320/// These are useful for debugging but can cause crashes on some buggy drivers.
321#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
322pub enum GlDebugFns {
323    /// Automatically decide whether to enable debug functions.
324    ///
325    /// Debug functions will be enabled if supported by the driver, unless
326    /// running on a device known to have buggy debug function implementations
327    /// (e.g., Mali GPUs which can crash in `glPushDebugGroup`).
328    ///
329    /// This is the default behavior.
330    #[default]
331    Auto,
332    /// Force enable debug functions if supported by the driver.
333    ///
334    /// This ignores any device-specific workarounds and enables debug functions
335    /// on all devices that support them, including those with known bugs.
336    ForceEnabled,
337    /// Disable debug functions entirely.
338    ///
339    /// Debug functions will not be used even if supported by the driver.
340    Disabled,
341}
342
343impl GlDebugFns {
344    /// Choose debug functions setting from the environment variable `WGPU_GL_DEBUG_FNS`.
345    ///
346    /// Possible values (case insensitive):
347    /// - `auto` - automatically decide based on device
348    /// - `forceenabled`, `force_enabled`, or `enabled` - force enable
349    /// - `disabled` - disable entirely
350    ///
351    /// Use with `unwrap_or_default()` to get the default value if the environment variable is not set.
352    #[must_use]
353    pub fn from_env() -> Option<Self> {
354        let value = crate::env::var("WGPU_GL_DEBUG_FNS")
355            .as_deref()?
356            .to_lowercase();
357        match value.as_str() {
358            "auto" => Some(Self::Auto),
359            "forceenabled" | "force_enabled" | "enabled" => Some(Self::ForceEnabled),
360            "disabled" => Some(Self::Disabled),
361            _ => None,
362        }
363    }
364
365    /// Takes the given setting, modifies it based on the `WGPU_GL_DEBUG_FNS` environment variable, and returns the result.
366    ///
367    /// See `from_env` for more information.
368    #[must_use]
369    pub fn with_env(self) -> Self {
370        if let Some(debug_fns) = Self::from_env() {
371            debug_fns
372        } else {
373            self
374        }
375    }
376}
377
378/// Used to force wgpu to expose certain features on passthrough shaders even when
379/// those features aren't present on runtime-compiled shaders
380#[derive(Default, Clone, Debug)]
381pub struct ForceShaderModelToken {
382    inner: Option<DxcShaderModel>,
383}
384impl ForceShaderModelToken {
385    /// Creates an unsafe token, opting you in to seeing features that you may not necessarily use
386    /// on standard runtime-compiled shaders.
387    /// # Safety
388    /// Do not make use in runtime-compiled shaders of any features that may not be supported by the FXC or DXC
389    /// version you use.
390    pub unsafe fn with_shader_model(sm: DxcShaderModel) -> Self {
391        Self { inner: Some(sm) }
392    }
393
394    /// Returns the shader model version, if any, in this token.
395    pub fn get(&self) -> Option<DxcShaderModel> {
396        self.inner.clone()
397    }
398}
399
400/// Behavior when the Agility SDK fails to load.
401///
402/// See [`Dx12AgilitySDK`] for details on the Agility SDK.
403#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
404pub enum Dx12AgilitySDKLoadFailure {
405    /// Log a warning and fall back to the system-installed D3D12 runtime.
406    ///
407    /// This is the default behavior and is appropriate for most applications.
408    #[default]
409    Fallback,
410    /// Fail instance creation entirely if the Agility SDK cannot be loaded.
411    ///
412    /// Use this in environments where you are shipping the Agility SDK alongside your application
413    /// and want to ensure that it is being loaded correctly.
414    Error,
415}
416
417impl Dx12AgilitySDKLoadFailure {
418    /// Read the load failure behavior from the environment variable
419    /// `WGPU_DX12_AGILITY_SDK_REQUIRE`.
420    ///
421    /// When set to `1`, returns [`Error`](Self::Error).
422    /// When set to `0`, returns [`Fallback`](Self::Fallback).
423    #[must_use]
424    pub fn from_env() -> Option<Self> {
425        let value = crate::env::var("WGPU_DX12_AGILITY_SDK_REQUIRE")?;
426        match value.as_str() {
427            "1" => Some(Self::Error),
428            "0" => Some(Self::Fallback),
429            _ => None,
430        }
431    }
432
433    /// Takes the given setting, modifies it based on the
434    /// `WGPU_DX12_AGILITY_SDK_REQUIRE` environment variable, and returns the result.
435    ///
436    /// See [`from_env`](Self::from_env) for more information.
437    #[must_use]
438    pub fn with_env(self) -> Self {
439        if let Some(v) = Self::from_env() {
440            v
441        } else {
442            self
443        }
444    }
445}
446
447/// Configuration for loading a specific [DirectX 12 Agility SDK] runtime.
448///
449/// The Agility SDK allows applications to ship a newer version of the D3D12 runtime
450/// (`D3D12Core.dll`) alongside the application, enabling access to the latest D3D12
451/// features without waiting for the OS to update its built-in runtime. This is the
452/// standard way for games and applications to adopt new D3D12 functionality on older
453/// Windows versions.
454///
455/// Downloads and release notes are available at the [DirectX 12 Agility SDK] page.
456///
457/// wgpu loads the Agility SDK via the [Independent Devices API], which allows
458/// specifying the SDK path and version at runtime without requiring exported constants
459/// or developer mode. The [`sdk_version`](Self::sdk_version) must match the version of
460/// the `D3D12Core.dll` in the provided path exactly, or loading will fail, irrespective of
461/// the OS's built-in runtime version.
462///
463/// If the shipped SDK is older than the system runtime, the system runtime will be used.
464/// This allows applications to ship a minimum SDK version while still benefiting from SDK updates on the user's system.
465///
466/// If the Agility SDK fails to load (version mismatch, missing DLL, unsupported OS,
467/// etc.), the behavior is controlled by [`on_load_failure`](Self::on_load_failure).
468/// By default, wgpu logs a warning and falls back to the system-installed D3D12 runtime.
469/// Set it to [`Error`](Dx12AgilitySDKLoadFailure::Error) to fail instance creation instead
470/// (useful in CI/testing).
471///
472/// ## OS requirements
473///
474/// The Independent Devices API requires a Windows update from August/September 2023
475/// or newer:
476///
477/// - [Windows 11 21H2+ (KB5029332)][win11-21h2]
478/// - [Windows 10 22H2+ (KB5029331)][win10-22h2]
479/// - [Windows Server 2022+ (KB5030216)][server-2022]
480///
481/// On older OS builds the Agility SDK will not load and wgpu will log a warning and
482/// fall back to the system runtime (or error, per [`on_load_failure`](Self::on_load_failure)).
483///
484/// [DirectX 12 Agility SDK]: https://devblogs.microsoft.com/directx/directx12agility/
485/// [Independent Devices API]: https://devblogs.microsoft.com/directx/d3d12-independent-devices/
486/// [win11-21h2]: https://support.microsoft.com/en-us/topic/august-22-2023-kb5029332-os-build-22000-2360-preview-8f8aec64-77b4-4225-9a0f-f0153204ae28
487/// [win10-22h2]: https://support.microsoft.com/en-gb/topic/august-22-2023-kb5029331-os-build-19045-3393-preview-9f6c1dbd-0ee6-469b-af24-f9d0bf35ca18
488/// [server-2022]: https://support.microsoft.com/en-au/topic/september-12-2023-kb5030216-os-build-20348-1970-34d4aff3-fd05-4270-b288-4ab6379c7f81
489#[derive(Clone, Debug)]
490pub struct Dx12AgilitySDK {
491    /// The Agility SDK version number (e.g., 614 for SDK version 1.614.0).
492    ///
493    /// This must match the version of the `D3D12Core.dll` at [`sdk_path`](Self::sdk_path)
494    /// exactly, or the runtime will fail to load.
495    pub sdk_version: u32,
496    /// Path to the directory containing the Agility SDK's `D3D12Core.dll`.
497    pub sdk_path: String,
498    /// What to do if the Agility SDK fails to load.
499    ///
500    /// Defaults to [`Fallback`](Dx12AgilitySDKLoadFailure::Fallback).
501    ///
502    /// Can also be set via the `WGPU_DX12_AGILITY_SDK_REQUIRE` environment variable
503    /// (`1` for [`Error`](Dx12AgilitySDKLoadFailure::Error),
504    /// `0` for [`Fallback`](Dx12AgilitySDKLoadFailure::Fallback)).
505    pub on_load_failure: Dx12AgilitySDKLoadFailure,
506}
507
508impl Dx12AgilitySDK {
509    /// Read Agility SDK configuration from environment variables.
510    ///
511    /// Reads `WGPU_DX12_AGILITY_SDK_PATH`, `WGPU_DX12_AGILITY_SDK_VERSION`,
512    /// and `WGPU_DX12_AGILITY_SDK_REQUIRE`.
513    /// Both path and version must be set for this to return `Some`.
514    #[must_use]
515    pub fn from_env() -> Option<Self> {
516        let sdk_path = crate::env::var("WGPU_DX12_AGILITY_SDK_PATH")?;
517        let sdk_version_str = crate::env::var("WGPU_DX12_AGILITY_SDK_VERSION")?;
518        let sdk_version = sdk_version_str.parse::<u32>().ok()?;
519        let on_load_failure = Dx12AgilitySDKLoadFailure::from_env().unwrap_or_default();
520        Some(Self {
521            sdk_version,
522            sdk_path,
523            on_load_failure,
524        })
525    }
526
527    /// Takes the given configuration, overrides fields with environment variables if present,
528    /// and returns the result.
529    ///
530    /// Reads `WGPU_DX12_AGILITY_SDK_PATH`, `WGPU_DX12_AGILITY_SDK_VERSION`,
531    /// and `WGPU_DX12_AGILITY_SDK_REQUIRE`.
532    /// Each variable overrides the corresponding field independently.
533    #[must_use]
534    pub fn with_env(mut self) -> Self {
535        if let Some(sdk_path) = crate::env::var("WGPU_DX12_AGILITY_SDK_PATH") {
536            self.sdk_path = sdk_path;
537        }
538        if let Some(sdk_version_str) = crate::env::var("WGPU_DX12_AGILITY_SDK_VERSION") {
539            if let Ok(sdk_version) = sdk_version_str.parse::<u32>() {
540                self.sdk_version = sdk_version;
541            }
542        }
543        self.on_load_failure = self.on_load_failure.with_env();
544        self
545    }
546}
547
548/// Configuration for the DX12 backend.
549///
550/// Part of [`BackendOptions`].
551#[derive(Clone, Debug, Default)]
552pub struct Dx12BackendOptions {
553    /// Which DX12 shader compiler to use.
554    pub shader_compiler: Dx12Compiler,
555    /// Presentation system to use.
556    pub presentation_system: Dx12SwapchainKind,
557    /// Whether to wait for the latency waitable object before acquiring the next swapchain image.
558    pub latency_waitable_object: Dx12UseFrameLatencyWaitableObject,
559    /// For use with passthrough shaders. Expose features as if this shader model is present, even if you do not
560    /// intend to ship DXC with your app.
561    ///
562    /// This does not override the device's shader model version, only the external shader compiler's version.
563    pub force_shader_model: ForceShaderModelToken,
564    /// Optional Agility SDK configuration for using the Independent Devices API.
565    ///
566    /// When set, wgpu will attempt to load the specified D3D12 runtime via the
567    /// Independent Devices API. If the API is unavailable or the configuration is
568    /// invalid, it falls back to the system-installed D3D12 runtime.
569    ///
570    /// Can also be set via `WGPU_DX12_AGILITY_SDK_PATH` and `WGPU_DX12_AGILITY_SDK_VERSION`
571    /// environment variables.
572    pub agility_sdk: Option<Dx12AgilitySDK>,
573}
574
575impl Dx12BackendOptions {
576    /// Choose DX12 backend options by calling `from_env` on every field.
577    ///
578    /// See those methods for more information.
579    #[must_use]
580    pub fn from_env_or_default() -> Self {
581        let compiler = Dx12Compiler::from_env().unwrap_or_default();
582        let presentation_system = Dx12SwapchainKind::from_env().unwrap_or_default();
583        let latency_waitable_object =
584            Dx12UseFrameLatencyWaitableObject::from_env().unwrap_or_default();
585        let agility_sdk = Dx12AgilitySDK::from_env();
586        Self {
587            shader_compiler: compiler,
588            presentation_system,
589            latency_waitable_object,
590            force_shader_model: ForceShaderModelToken::default(),
591            agility_sdk,
592        }
593    }
594
595    /// Takes the given options, modifies them based on the environment variables, and returns the result.
596    ///
597    /// This is equivalent to calling `with_env` on every field.
598    #[must_use]
599    pub fn with_env(self) -> Self {
600        let shader_compiler = self.shader_compiler.with_env();
601        let presentation_system = self.presentation_system.with_env();
602        let latency_waitable_object = self.latency_waitable_object.with_env();
603        let agility_sdk = self
604            .agility_sdk
605            .map(|s| s.with_env())
606            .or_else(Dx12AgilitySDK::from_env);
607        Self {
608            shader_compiler,
609            presentation_system,
610            latency_waitable_object,
611            force_shader_model: ForceShaderModelToken::default(),
612            agility_sdk,
613        }
614    }
615}
616
617/// Configuration for the noop backend.
618///
619/// Part of [`BackendOptions`].
620#[derive(Clone, Debug, Default)]
621pub struct NoopBackendOptions {
622    /// Whether to allow the noop backend to be used.
623    ///
624    /// The noop backend stubs out all operations except for buffer creation and mapping, so
625    /// it must not be used when not expected. Therefore, it will not be used unless explicitly
626    /// enabled.
627    pub enable: bool,
628
629    /// Specify the reported limits values. If `None`, reports maximally permissive limits.
630    pub limits: Option<crate::Limits>,
631
632    /// Specify the reported feature support. If `None`, reports support for all features.
633    pub features: Option<crate::Features>,
634
635    /// Specify the reported device type. If `None`, uses [`crate::DeviceType::Other`].
636    pub device_type: Option<crate::DeviceType>,
637
638    /// Specify the reported minimum subgroup size.
639    pub subgroup_min_size: Option<u32>,
640
641    /// Specify the reported maximum subgroup size.
642    pub subgroup_max_size: Option<u32>,
643}
644
645impl NoopBackendOptions {
646    /// Enable the noop backend.
647    pub fn enabled() -> Self {
648        Self {
649            enable: true,
650            ..Default::default()
651        }
652    }
653
654    /// Choose whether the noop backend is enabled from the environment.
655    ///
656    /// It will be enabled if the environment variable `WGPU_NOOP_BACKEND` has the value `1`
657    /// and not otherwise. Future versions may assign other meanings to other values.
658    #[must_use]
659    pub fn from_env_or_default() -> Self {
660        Self {
661            enable: Self::enable_from_env().unwrap_or(false),
662            ..Default::default()
663        }
664    }
665
666    /// Takes the given options, modifies them based on the environment variables, and returns the
667    /// result.
668    ///
669    /// See [`from_env_or_default()`](Self::from_env_or_default) for the interpretation.
670    #[must_use]
671    pub fn with_env(self) -> Self {
672        Self {
673            enable: Self::enable_from_env().unwrap_or(self.enable),
674            ..self
675        }
676    }
677
678    fn enable_from_env() -> Option<bool> {
679        let value = crate::env::var("WGPU_NOOP_BACKEND")?;
680        match value.as_str() {
681            "1" => Some(true),
682            "0" => Some(false),
683            _ => None,
684        }
685    }
686}
687
688#[derive(Clone, Debug, Default, Copy, PartialEq, Eq)]
689/// Selects which kind of swapchain to use on DX12.
690pub enum Dx12SwapchainKind {
691    /// Use a DXGI swapchain made directly from the window's HWND.
692    ///
693    /// This does not support transparency but has better support from developer tooling from RenderDoc.
694    #[default]
695    DxgiFromHwnd,
696    /// Use a DXGI swapchain made from a DirectComposition visual made automatically from the window's HWND.
697    ///
698    /// This creates a single [`IDCompositionVisual`] over the entire window that is used by the `Surface`.
699    /// If a user wants to manage the composition tree themselves, they should create their own device and
700    /// composition, and pass the relevant visual down via [`SurfaceTargetUnsafe::CompositionVisual`][CV].
701    ///
702    /// This supports transparent windows, but does not have support from RenderDoc.
703    ///
704    /// [`IDCompositionVisual`]: https://learn.microsoft.com/en-us/windows/win32/api/dcomp/nn-dcomp-idcompositionvisual
705    #[doc = link_to_wgpu_docs!(["CV"]: "struct.SurfaceTargetUnsafe.html#variant.CompositionVisual")]
706    DxgiFromVisual,
707}
708
709impl Dx12SwapchainKind {
710    /// Choose which presentation system to use from the environment variable `WGPU_DX12_PRESENTATION_SYSTEM`.
711    ///
712    /// Valid values, case insensitive:
713    /// - `DxgiFromVisual` or `Visual`
714    /// - `DxgiFromHwnd` or `Hwnd` for [`Self::DxgiFromHwnd`]
715    #[must_use]
716    pub fn from_env() -> Option<Self> {
717        let value = crate::env::var("WGPU_DX12_PRESENTATION_SYSTEM")
718            .as_deref()?
719            .to_lowercase();
720        match value.as_str() {
721            "dxgifromvisual" | "visual" => Some(Self::DxgiFromVisual),
722            "dxgifromhwnd" | "hwnd" => Some(Self::DxgiFromHwnd),
723            _ => None,
724        }
725    }
726
727    /// Takes the given presentation system, modifies it based on the `WGPU_DX12_PRESENTATION_SYSTEM` environment variable, and returns the result.
728    ///
729    /// See [`from_env`](Self::from_env) for more information.
730    #[must_use]
731    pub fn with_env(self) -> Self {
732        if let Some(presentation_system) = Self::from_env() {
733            presentation_system
734        } else {
735            self
736        }
737    }
738}
739
740/// DXC shader model.
741#[derive(Clone, Debug)]
742#[allow(missing_docs)]
743pub enum DxcShaderModel {
744    V6_0,
745    V6_1,
746    V6_2,
747    V6_3,
748    V6_4,
749    V6_5,
750    V6_6,
751    V6_7,
752    V6_8,
753    V6_9,
754}
755
756impl DxcShaderModel {
757    /// Get the shader model supported by a certain DXC version.
758    pub fn from_dxc_version(major: u32, minor: u32) -> Self {
759        // DXC version roughly has corresponded to shader model so far, where DXC 1.x supports SM 6.x.
760        // See discussion in https://discord.com/channels/590611987420020747/996417435374714920/1471234702206701650.
761        // Presumably DXC 2.0 and up will still support shader model 6.9.
762        if major > 1 {
763            Self::V6_9
764        } else {
765            Self::from_parts(6, minor)
766        }
767    }
768
769    /// Parse a DxcShaderModel from its version components.
770    pub fn from_parts(major: u32, minor: u32) -> Self {
771        if major > 6 || minor > 8 {
772            Self::V6_9
773        } else {
774            match minor {
775                0 => DxcShaderModel::V6_0,
776                1 => DxcShaderModel::V6_1,
777                2 => DxcShaderModel::V6_2,
778                3 => DxcShaderModel::V6_3,
779                4 => DxcShaderModel::V6_4,
780                5 => DxcShaderModel::V6_5,
781                6 => DxcShaderModel::V6_6,
782                7 => DxcShaderModel::V6_7,
783                8 => DxcShaderModel::V6_8,
784                9 => DxcShaderModel::V6_9,
785                // > 6.9
786                _ => DxcShaderModel::V6_9,
787            }
788        }
789    }
790}
791
792/// Selects which DX12 shader compiler to use.
793#[derive(Clone, Debug, Default)]
794pub enum Dx12Compiler {
795    /// The Fxc compiler (default) is old, slow and unmaintained.
796    ///
797    /// However, it doesn't require any additional .dlls to be shipped with the application.
798    Fxc,
799    /// The Dxc compiler is new, fast and maintained.
800    ///
801    /// However, it requires `dxcompiler.dll` to be shipped with the application.
802    /// These files can be downloaded from <https://github.com/microsoft/DirectXShaderCompiler/releases>.
803    ///
804    /// Minimum supported version: [v1.8.2502](https://github.com/microsoft/DirectXShaderCompiler/releases/tag/v1.8.2502)
805    ///
806    /// It also requires WDDM 2.1 (Windows 10 version 1607).
807    DynamicDxc {
808        /// Path to `dxcompiler.dll`.
809        dxc_path: String,
810    },
811    /// The statically-linked variant of Dxc.
812    ///
813    /// The `static-dxc` feature is required for this setting to be used successfully on DX12.
814    /// Not available on `windows-aarch64-pc-*` targets.
815    StaticDxc,
816    /// Use statically-linked DXC if available. Otherwise check for dynamically linked DXC on the PATH. Finally, fallback to FXC.
817    #[default]
818    Auto,
819}
820
821impl Dx12Compiler {
822    /// Helper function to construct a `DynamicDxc` variant with default paths.
823    ///
824    /// The dll must support at least shader model 6.8.
825    pub fn default_dynamic_dxc() -> Self {
826        Self::DynamicDxc {
827            dxc_path: String::from("dxcompiler.dll"),
828        }
829    }
830
831    /// Choose which DX12 shader compiler to use from the environment variable `WGPU_DX12_COMPILER`.
832    ///
833    /// Valid values, case insensitive:
834    /// - `Fxc`
835    /// - `Dxc` or `DynamicDxc`
836    /// - `StaticDxc`
837    #[must_use]
838    pub fn from_env() -> Option<Self> {
839        let env = crate::env::var("WGPU_DX12_COMPILER")?;
840        env.parse().map_err(|expected_msg| {
841            log::warn!(
842                "Unknown value `{env:?}` for `WGPU_DX12_COMPILER` environment variable. {expected_msg}"
843            )
844        })
845        .ok()
846    }
847
848    /// Takes the given compiler, modifies it based on the `WGPU_DX12_COMPILER` environment variable, and returns the result.
849    ///
850    /// See `from_env` for more information.
851    #[must_use]
852    pub fn with_env(self) -> Self {
853        if let Some(compiler) = Self::from_env() {
854            compiler
855        } else {
856            self
857        }
858    }
859}
860
861impl FromStr for Dx12Compiler {
862    type Err = &'static str;
863
864    fn from_str(value: &str) -> Result<Self, Self::Err> {
865        Ok(match value.to_lowercase().as_str() {
866            "dxc" | "dynamicdxc" => Self::default_dynamic_dxc(),
867            "staticdxc" => Self::StaticDxc,
868            "fxc" => Self::Fxc,
869            "auto" => Self::Auto,
870            path => Self::DynamicDxc {
871                dxc_path: path.to_string(),
872            },
873        })
874    }
875}
876
877/// Whether and how to use a waitable handle obtained from `GetFrameLatencyWaitableObject`.
878#[derive(Clone, Debug, Default)]
879pub enum Dx12UseFrameLatencyWaitableObject {
880    /// Do not obtain a waitable handle and do not wait for it. The swapchain will
881    /// be created without the `DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT` flag.
882    None,
883    /// Obtain a waitable handle and wait for it before acquiring the next swapchain image.
884    #[default]
885    Wait,
886    /// Create the swapchain with the `DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT` flag and
887    /// obtain a waitable handle, but do not wait for it before acquiring the next swapchain image.
888    /// This is useful if the application wants to wait for the waitable object itself.
889    DontWait,
890}
891
892impl Dx12UseFrameLatencyWaitableObject {
893    /// Choose whether to use a frame latency waitable object from the environment variable `WGPU_DX12_USE_FRAME_LATENCY_WAITABLE_OBJECT`.
894    ///
895    /// Valid values, case insensitive:
896    /// - `None`
897    /// - `Wait`
898    /// - `DontWait`
899    #[must_use]
900    pub fn from_env() -> Option<Self> {
901        let value = crate::env::var("WGPU_DX12_USE_FRAME_LATENCY_WAITABLE_OBJECT")
902            .as_deref()?
903            .to_lowercase();
904        match value.as_str() {
905            "none" => Some(Self::None),
906            "wait" => Some(Self::Wait),
907            "dontwait" => Some(Self::DontWait),
908            _ => None,
909        }
910    }
911
912    /// Takes the given setting, modifies it based on the `WGPU_DX12_USE_FRAME_LATENCY_WAITABLE_OBJECT` environment variable, and returns the result.
913    ///
914    /// See `from_env` for more information.
915    #[must_use]
916    pub fn with_env(self) -> Self {
917        if let Some(compiler) = Self::from_env() {
918            compiler
919        } else {
920            self
921        }
922    }
923}
924
925/// Selects which OpenGL ES 3 minor version to request.
926///
927/// When using ANGLE as an OpenGL ES/EGL implementation, explicitly requesting `Version1` can provide a non-conformant ES 3.1 on APIs like D3D11.
928#[derive(Clone, Copy, Debug, Default, Eq, PartialEq, Hash)]
929pub enum Gles3MinorVersion {
930    /// No explicit minor version is requested, the driver automatically picks the highest available.
931    #[default]
932    Automatic,
933
934    /// Request an ES 3.0 context.
935    Version0,
936
937    /// Request an ES 3.1 context.
938    Version1,
939
940    /// Request an ES 3.2 context.
941    Version2,
942}
943
944impl Gles3MinorVersion {
945    /// Choose which minor OpenGL ES version to use from the environment variable `WGPU_GLES_MINOR_VERSION`.
946    ///
947    /// Possible values are `0`, `1`, `2` or `automatic`. Case insensitive.
948    ///
949    /// Use with `unwrap_or_default()` to get the default value if the environment variable is not set.
950    #[must_use]
951    pub fn from_env() -> Option<Self> {
952        let value = crate::env::var("WGPU_GLES_MINOR_VERSION")
953            .as_deref()?
954            .to_lowercase();
955        match value.as_str() {
956            "automatic" => Some(Self::Automatic),
957            "0" => Some(Self::Version0),
958            "1" => Some(Self::Version1),
959            "2" => Some(Self::Version2),
960            _ => None,
961        }
962    }
963
964    /// Takes the given compiler, modifies it based on the `WGPU_GLES_MINOR_VERSION` environment variable, and returns the result.
965    ///
966    /// See `from_env` for more information.
967    #[must_use]
968    pub fn with_env(self) -> Self {
969        if let Some(compiler) = Self::from_env() {
970            compiler
971        } else {
972            self
973        }
974    }
975}
976
977/// Dictate the behavior of fences in OpenGL.
978#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
979pub enum GlFenceBehavior {
980    /// Fences in OpenGL behave normally. If you don't know what to pick, this is what you want.
981    #[default]
982    Normal,
983    /// Fences in OpenGL are short-circuited to always return `true` immediately.
984    ///
985    /// This solves a very specific issue that arose due to a bug in wgpu-core that made
986    /// many WebGL programs work when they "shouldn't" have. If you have code that is trying
987    /// to call `device.poll(wgpu::PollType::Wait)` on WebGL, you need to enable this option
988    /// for the "Wait" to behave how you would expect.
989    ///
990    /// Previously all `poll(Wait)` acted like the OpenGL fences were signalled even if they weren't.
991    /// See <https://github.com/gfx-rs/wgpu/issues/4589> for more information.
992    ///
993    /// When this is set `Queue::on_completed_work_done` will always return the next time the device
994    /// is maintained, not when the work is actually done on the GPU.
995    AutoFinish,
996}
997
998impl GlFenceBehavior {
999    /// Returns true if the fence behavior is `AutoFinish`.
1000    pub fn is_auto_finish(&self) -> bool {
1001        matches!(self, Self::AutoFinish)
1002    }
1003
1004    /// Returns true if the fence behavior is `Normal`.
1005    pub fn is_normal(&self) -> bool {
1006        matches!(self, Self::Normal)
1007    }
1008
1009    /// Choose which minor OpenGL ES version to use from the environment variable `WGPU_GL_FENCE_BEHAVIOR`.
1010    ///
1011    /// Possible values are `Normal` or `AutoFinish`. Case insensitive.
1012    ///
1013    /// Use with `unwrap_or_default()` to get the default value if the environment variable is not set.
1014    #[must_use]
1015    pub fn from_env() -> Option<Self> {
1016        let value = crate::env::var("WGPU_GL_FENCE_BEHAVIOR")
1017            .as_deref()?
1018            .to_lowercase();
1019        match value.as_str() {
1020            "normal" => Some(Self::Normal),
1021            "autofinish" => Some(Self::AutoFinish),
1022            _ => None,
1023        }
1024    }
1025
1026    /// Takes the given compiler, modifies it based on the `WGPU_GL_FENCE_BEHAVIOR` environment variable, and returns the result.
1027    ///
1028    /// See `from_env` for more information.
1029    #[must_use]
1030    pub fn with_env(self) -> Self {
1031        if let Some(fence) = Self::from_env() {
1032            fence
1033        } else {
1034            self
1035        }
1036    }
1037}