pub fn wgpu_render_pass_set_vertex_buffer(
pass: &mut RenderPass,
slot: u32,
buffer_id: BufferId,
offset: BufferAddress,
size: Option<BufferSize>
)
pub fn wgpu_render_pass_set_vertex_buffer(
pass: &mut RenderPass,
slot: u32,
buffer_id: BufferId,
offset: BufferAddress,
size: Option<BufferSize>
)