pub fn wgpu_render_pass_multi_draw_indirect_count(
pass: &mut RenderPass,
buffer_id: BufferId,
offset: BufferAddress,
count_buffer_id: BufferId,
count_buffer_offset: BufferAddress,
max_count: u32
)
pub fn wgpu_render_pass_multi_draw_indirect_count(
pass: &mut RenderPass,
buffer_id: BufferId,
offset: BufferAddress,
count_buffer_id: BufferId,
count_buffer_offset: BufferAddress,
max_count: u32
)