Function set_push_constant

Source
pub(crate) fn set_push_constant<E, F: FnOnce(&[u32])>(
    state: &mut BaseState<'_, '_, '_, '_>,
    push_constant_data: &[u32],
    stages: ShaderStages,
    offset: u32,
    size_bytes: u32,
    values_offset: Option<u32>,
    f: F,
) -> Result<(), E>