fn validate_draw(
vertex: &[Option<VertexState>],
step: &[VertexStep],
first_vertex: u32,
vertex_count: u32,
first_instance: u32,
instance_count: u32,
) -> Result<(), DrawError>
fn validate_draw(
vertex: &[Option<VertexState>],
step: &[VertexStep],
first_vertex: u32,
vertex_count: u32,
first_instance: u32,
instance_count: u32,
) -> Result<(), DrawError>