pub struct FunctionInterface<'a> {
pub varying_ids: &'a mut Vec<Word>,
pub stage: ShaderStage,
pub task_payload: Option<Handle<GlobalVariable>>,
pub mesh_info: Option<MeshStageInfo>,
pub workgroup_size: [u32; 3],
}Fields§
§varying_ids: &'a mut Vec<Word>§stage: ShaderStage§task_payload: Option<Handle<GlobalVariable>>§mesh_info: Option<MeshStageInfo>§workgroup_size: [u32; 3]Auto Trait Implementations§
impl<'a> Freeze for FunctionInterface<'a>
impl<'a> RefUnwindSafe for FunctionInterface<'a>
impl<'a> Send for FunctionInterface<'a>
impl<'a> Sync for FunctionInterface<'a>
impl<'a> Unpin for FunctionInterface<'a>
impl<'a> !UnwindSafe for FunctionInterface<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more