fn get_entry_points(
module: &Module,
entry_point: Option<&(ShaderStage, String)>,
) -> Result<Range<usize>, (ShaderStage, String)>
Expand description
Locate the entry point(s) to write.
If entry_point
is given, and the specified entry point exists, returns a
length-1 Range
containing the index of that entry point. If no
entry_point
is given, returns the complete range of entry point indices.
If entry_point
is given but does not exist, returns an error.