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#[repr(C)]
pub struct DrawIndexedIndirect { pub vertex_count: u32, pub instance_count: u32, pub base_index: u32, pub vertex_offset: i32, pub base_instance: u32, }
Expand description

The structure expected in indirect_buffer for RenderEncoder::draw_indexed_indirect.

Fields

vertex_count: u32

The number of vertices to draw.

instance_count: u32

The number of instances to draw.

base_index: u32

The base index within the index buffer.

vertex_offset: i32

The value added to the vertex index before indexing into the vertex buffer.

base_instance: u32

The instance ID of the first instance to draw. Has to be 0, unless Features::INDIRECT_FIRST_INSTANCE is enabled.

Implementations

Returns the bytes representation of the struct, ready to be written in a Buffer.

Trait Implementations

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Auto Trait Implementations

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