Struct wgpu::util::DispatchIndirect

source ·
#[repr(C)]
pub struct DispatchIndirect { pub x: u32, pub y: u32, pub z: u32, }
Expand description

The structure expected in indirect_buffer for ComputePass::dispatch_workgroups_indirect.

x, y and z denote the number of work groups to dispatch in each dimension.

Fields§

§x: u32

The number of work groups in X dimension.

§y: u32

The number of work groups in Y dimension.

§z: u32

The number of work groups in Z dimension.

Implementations§

Returns the bytes representation of the struct, ready to be written in a Buffer.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.