[][src]Struct wgpu::ShaderStage

#[repr(transparent)]pub struct ShaderStage { /* fields omitted */ }

Describes the shader stages that a binding will be visible from.

These can be combined so something that is visible from both vertex and fragment shaders can be defined as:

ShaderStage::VERTEX | ShaderStage::FRAGMENT

Implementations

impl ShaderStage[src]

pub const NONE: ShaderStage[src]

Binding is not visible from any shader stage.

pub const VERTEX: ShaderStage[src]

Binding is visible from the vertex shader of a render pipeline.

pub const FRAGMENT: ShaderStage[src]

Binding is visible from the fragment shader of a render pipeline.

pub const COMPUTE: ShaderStage[src]

Binding is visible from the compute shader of a compute pipeline.

pub const fn empty() -> ShaderStage[src]

Returns an empty set of flags

pub const fn all() -> ShaderStage[src]

Returns the set containing all flags.

pub const fn bits(&self) -> u32[src]

Returns the raw value of the flags currently stored.

pub fn from_bits(bits: u32) -> Option<ShaderStage>[src]

Convert from underlying bit representation, unless that representation contains bits that do not correspond to a flag.

pub const fn from_bits_truncate(bits: u32) -> ShaderStage[src]

Convert from underlying bit representation, dropping any bits that do not correspond to flags.

pub const unsafe fn from_bits_unchecked(bits: u32) -> ShaderStage[src]

Convert from underlying bit representation, preserving all bits (even those not corresponding to a defined flag).

pub const fn is_empty(&self) -> bool[src]

Returns true if no flags are currently stored.

pub const fn is_all(&self) -> bool[src]

Returns true if all flags are currently set.

pub const fn intersects(&self, other: ShaderStage) -> bool[src]

Returns true if there are flags common to both self and other.

pub const fn contains(&self, other: ShaderStage) -> bool[src]

Returns true all of the flags in other are contained within self.

pub fn insert(&mut self, other: ShaderStage)[src]

Inserts the specified flags in-place.

pub fn remove(&mut self, other: ShaderStage)[src]

Removes the specified flags in-place.

pub fn toggle(&mut self, other: ShaderStage)[src]

Toggles the specified flags in-place.

pub fn set(&mut self, other: ShaderStage, value: bool)[src]

Inserts or removes the specified flags depending on the passed value.

Trait Implementations

impl Binary for ShaderStage[src]

impl BitAnd<ShaderStage> for ShaderStage[src]

type Output = ShaderStage

The resulting type after applying the & operator.

fn bitand(self, other: ShaderStage) -> ShaderStage[src]

Returns the intersection between the two sets of flags.

impl BitAndAssign<ShaderStage> for ShaderStage[src]

fn bitand_assign(&mut self, other: ShaderStage)[src]

Disables all flags disabled in the set.

impl BitOr<ShaderStage> for ShaderStage[src]

type Output = ShaderStage

The resulting type after applying the | operator.

fn bitor(self, other: ShaderStage) -> ShaderStage[src]

Returns the union of the two sets of flags.

impl BitOrAssign<ShaderStage> for ShaderStage[src]

fn bitor_assign(&mut self, other: ShaderStage)[src]

Adds the set of flags.

impl BitXor<ShaderStage> for ShaderStage[src]

type Output = ShaderStage

The resulting type after applying the ^ operator.

fn bitxor(self, other: ShaderStage) -> ShaderStage[src]

Returns the left flags, but with all the right flags toggled.

impl BitXorAssign<ShaderStage> for ShaderStage[src]

fn bitxor_assign(&mut self, other: ShaderStage)[src]

Toggles the set of flags.

impl Clone for ShaderStage[src]

impl Copy for ShaderStage[src]

impl Debug for ShaderStage[src]

impl<'de> Deserialize<'de> for ShaderStage[src]

impl Eq for ShaderStage[src]

impl Extend<ShaderStage> for ShaderStage[src]

impl FromIterator<ShaderStage> for ShaderStage[src]

impl Hash for ShaderStage[src]

impl LowerHex for ShaderStage[src]

impl Not for ShaderStage[src]

type Output = ShaderStage

The resulting type after applying the ! operator.

fn not(self) -> ShaderStage[src]

Returns the complement of this set of flags.

impl Octal for ShaderStage[src]

impl Ord for ShaderStage[src]

impl PartialEq<ShaderStage> for ShaderStage[src]

impl PartialOrd<ShaderStage> for ShaderStage[src]

impl Serialize for ShaderStage[src]

impl StructuralEq for ShaderStage[src]

impl StructuralPartialEq for ShaderStage[src]

impl Sub<ShaderStage> for ShaderStage[src]

type Output = ShaderStage

The resulting type after applying the - operator.

fn sub(self, other: ShaderStage) -> ShaderStage[src]

Returns the set difference of the two sets of flags.

impl SubAssign<ShaderStage> for ShaderStage[src]

fn sub_assign(&mut self, other: ShaderStage)[src]

Disables all flags enabled in the set.

impl UpperHex for ShaderStage[src]

Auto Trait Implementations

impl RefUnwindSafe for ShaderStage

impl Send for ShaderStage

impl Sync for ShaderStage

impl Unpin for ShaderStage

impl UnwindSafe for ShaderStage

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<N> NodeTrait for N where
    N: Copy + Ord + Hash
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.