[][src]Struct wgpu::DepthStencilStateDescriptor

#[repr(C)]pub struct DepthStencilStateDescriptor {
    pub format: TextureFormat,
    pub depth_write_enabled: bool,
    pub depth_compare: CompareFunction,
    pub stencil_front: StencilStateFaceDescriptor,
    pub stencil_back: StencilStateFaceDescriptor,
    pub stencil_read_mask: u32,
    pub stencil_write_mask: u32,

Describes the depth/stencil state in a render pipeline.


format: TextureFormat

Format of the depth/stencil buffer, must be special depth format. Must match the the format of the depth/stencil attachment in CommandEncoder::begin_render_pass.

depth_write_enabled: bool

If disabled, depth will not be written to.

depth_compare: CompareFunction

Comparison function used to compare depth values in the depth test.

stencil_front: StencilStateFaceDescriptor

Stencil state used for front faces.

stencil_back: StencilStateFaceDescriptor

Stencil state used for back faces.

stencil_read_mask: u32

Stencil values are AND'd with this mask when reading and writing from the stencil buffer. Only low 8 bits are used.

stencil_write_mask: u32

Stencil values are AND'd with this mask when writing to the stencil buffer. Only low 8 bits are used.


impl DepthStencilStateDescriptor[src]

pub fn needs_stencil_reference(&self) -> bool[src]

pub fn is_read_only(&self) -> bool[src]

Trait Implementations

impl Clone for DepthStencilStateDescriptor[src]

impl Debug for DepthStencilStateDescriptor[src]

impl<'de> Deserialize<'de> for DepthStencilStateDescriptor[src]

impl Eq for DepthStencilStateDescriptor[src]

impl Hash for DepthStencilStateDescriptor[src]

impl PartialEq<DepthStencilStateDescriptor> for DepthStencilStateDescriptor[src]

impl Serialize for DepthStencilStateDescriptor[src]

impl StructuralEq for DepthStencilStateDescriptor[src]

impl StructuralPartialEq for DepthStencilStateDescriptor[src]

Auto Trait Implementations

impl RefUnwindSafe for DepthStencilStateDescriptor

impl Send for DepthStencilStateDescriptor

impl Sync for DepthStencilStateDescriptor

impl Unpin for DepthStencilStateDescriptor

impl UnwindSafe for DepthStencilStateDescriptor

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.