Module mobile_app_integration

Module mobile_app_integration 

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§Integrating wgpu into Existing iOS and Android Apps

wgpu does not depend on any windowing library, so it does not provide window creation and management functions. Only when creating a window-based Surface may an argument that implements the raw-window-handle abstract interface be required. The winit crate used by the wgpu examples is a cross-platform window creation and management crate that implements that interface; it takes over the window management and event loop of the entire app.

There is no doubt that, for game apps, the combination of wgpu + winit is very suitable. However, a large number of non-game apps also often need to use graphics APIs (for charts, image filters, etc.). These apps need to use a lot of system UI components and interactions, and winit’s way of taking over the entire app window is not suitable. So, it would be very useful to integrate wgpu into existing iOS and Android apps without using third-party window-management libraries.

wgpu-in-app is a complete doc and example of how to do it. The doc section also has two Chinese versions: 与 iOS App 集成 and 与 Android App 集成.