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§Running on ANGLE
ANGLE is a translation layer from GLES to other backends, developed by Google. We support running our GLES3 backend over it in order to reach platforms with D3D11 support, which aren’t accessible otherwise.
In order to run with ANGLE, the angle feature has to be enabled, and ANGLE
libraries placed in a location visible to the application. These binaries
can be downloaded from
gfbuild-angle artifacts;
manual compilation
may be required on Macs with Apple silicon.
On Windows, you generally need to copy the libraries into the working
directory, into the same directory as the executable, or somewhere in your
PATH. On Linux, you can point to them using the LD_LIBRARY_PATH
environment variable.