1#![no_std]
4
5use naga::valid::Capabilities as Caps;
6use wgpu_types as wgt;
7
8pub fn features_to_naga_capabilities(
10 features: wgt::Features,
11 downlevel: wgt::DownlevelFlags,
12) -> Caps {
13 let mut caps = Caps::empty();
14 caps.set(
15 Caps::IMMEDIATES,
16 features.contains(wgt::Features::IMMEDIATES),
17 );
18 caps.set(Caps::FLOAT64, features.contains(wgt::Features::SHADER_F64));
19 caps.set(
20 Caps::SHADER_FLOAT16,
21 features.contains(wgt::Features::SHADER_F16),
22 );
23 caps.set(
24 Caps::SHADER_FLOAT16_IN_FLOAT32,
25 downlevel.contains(wgt::DownlevelFlags::SHADER_F16_IN_F32),
26 );
27 caps.set(
28 Caps::SHADER_INT16,
29 features.contains(wgt::Features::SHADER_I16),
30 );
31 caps.set(
32 Caps::PRIMITIVE_INDEX,
33 features.contains(wgt::Features::PRIMITIVE_INDEX),
34 );
35 caps.set(
36 Caps::TEXTURE_AND_SAMPLER_BINDING_ARRAY,
37 features.contains(wgt::Features::TEXTURE_BINDING_ARRAY),
38 );
39 caps.set(
40 Caps::BUFFER_BINDING_ARRAY,
41 features.contains(wgt::Features::BUFFER_BINDING_ARRAY),
42 );
43 caps.set(
44 Caps::STORAGE_TEXTURE_BINDING_ARRAY,
45 features.contains(wgt::Features::TEXTURE_BINDING_ARRAY)
46 && features.contains(wgt::Features::STORAGE_RESOURCE_BINDING_ARRAY),
47 );
48 caps.set(
49 Caps::STORAGE_BUFFER_BINDING_ARRAY,
50 features.contains(wgt::Features::BUFFER_BINDING_ARRAY)
51 && features.contains(wgt::Features::STORAGE_RESOURCE_BINDING_ARRAY),
52 );
53 caps.set(
54 Caps::TEXTURE_AND_SAMPLER_BINDING_ARRAY_NON_UNIFORM_INDEXING,
55 features
56 .contains(wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING),
57 );
58 caps.set(
59 Caps::BUFFER_BINDING_ARRAY_NON_UNIFORM_INDEXING,
60 features.contains(wgt::Features::UNIFORM_BUFFER_BINDING_ARRAYS),
61 );
62 caps.set(
63 Caps::STORAGE_TEXTURE_BINDING_ARRAY_NON_UNIFORM_INDEXING,
64 features.contains(wgt::Features::STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING),
65 );
66 caps.set(
67 Caps::STORAGE_BUFFER_BINDING_ARRAY_NON_UNIFORM_INDEXING,
68 features
69 .contains(wgt::Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING),
70 );
71 caps.set(
72 Caps::ACCELERATION_STRUCTURE_BINDING_ARRAY,
73 features.contains(wgt::Features::ACCELERATION_STRUCTURE_BINDING_ARRAY),
74 );
75 caps.set(
76 Caps::STORAGE_TEXTURE_16BIT_NORM_FORMATS,
77 features.contains(wgt::Features::TEXTURE_FORMAT_16BIT_NORM),
78 );
79 caps.set(Caps::MULTIVIEW, features.contains(wgt::Features::MULTIVIEW));
80 caps.set(
81 Caps::EARLY_DEPTH_TEST,
82 features.contains(wgt::Features::SHADER_EARLY_DEPTH_TEST),
83 );
84 caps.set(
85 Caps::SHADER_INT64,
86 features.contains(wgt::Features::SHADER_INT64),
87 );
88 caps.set(
89 Caps::SHADER_INT64_ATOMIC_MIN_MAX,
90 features.intersects(
91 wgt::Features::SHADER_INT64_ATOMIC_MIN_MAX | wgt::Features::SHADER_INT64_ATOMIC_ALL_OPS,
92 ),
93 );
94 caps.set(
95 Caps::SHADER_INT64_ATOMIC_ALL_OPS,
96 features.contains(wgt::Features::SHADER_INT64_ATOMIC_ALL_OPS),
97 );
98 caps.set(
99 Caps::TEXTURE_ATOMIC,
100 features.contains(wgt::Features::TEXTURE_ATOMIC),
101 );
102 caps.set(
103 Caps::TEXTURE_INT64_ATOMIC,
104 features.contains(wgt::Features::TEXTURE_INT64_ATOMIC),
105 );
106 caps.set(
107 Caps::SHADER_FLOAT32_ATOMIC,
108 features.contains(wgt::Features::SHADER_FLOAT32_ATOMIC),
109 );
110 caps.set(
111 Caps::MULTISAMPLED_SHADING,
112 downlevel.contains(wgt::DownlevelFlags::MULTISAMPLED_SHADING),
113 );
114 caps.set(
115 Caps::DUAL_SOURCE_BLENDING,
116 features.contains(wgt::Features::DUAL_SOURCE_BLENDING),
117 );
118 caps.set(
119 Caps::CLIP_DISTANCES,
120 features.contains(wgt::Features::CLIP_DISTANCES),
121 );
122 caps.set(
123 Caps::CUBE_ARRAY_TEXTURES,
124 downlevel.contains(wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES),
125 );
126 caps.set(
127 Caps::SUBGROUP,
128 features.intersects(wgt::Features::SUBGROUP | wgt::Features::SUBGROUP_VERTEX),
129 );
130 caps.set(
131 Caps::SUBGROUP_BARRIER,
132 features.intersects(wgt::Features::SUBGROUP_BARRIER),
133 );
134 caps.set(
135 Caps::RAY_QUERY,
136 features.intersects(wgt::Features::EXPERIMENTAL_RAY_QUERY),
137 );
138 caps.set(
139 Caps::SUBGROUP_VERTEX_STAGE,
140 features.contains(wgt::Features::SUBGROUP_VERTEX),
141 );
142 caps.set(
143 Caps::RAY_HIT_VERTEX_POSITION,
144 features.intersects(wgt::Features::EXPERIMENTAL_RAY_HIT_VERTEX_RETURN),
145 );
146 caps.set(
147 Caps::TEXTURE_EXTERNAL,
148 features.intersects(wgt::Features::EXTERNAL_TEXTURE),
149 );
150 caps.set(
151 Caps::SHADER_BARYCENTRICS,
152 features.intersects(wgt::Features::SHADER_BARYCENTRICS),
153 );
154 caps.set(
155 Caps::MESH_SHADER,
156 features.intersects(wgt::Features::EXPERIMENTAL_MESH_SHADER),
157 );
158 caps.set(
159 Caps::MESH_SHADER_POINT_TOPOLOGY,
160 features.intersects(wgt::Features::EXPERIMENTAL_MESH_SHADER_POINTS),
161 );
162 caps.set(
163 Caps::COOPERATIVE_MATRIX,
164 features.intersects(wgt::Features::EXPERIMENTAL_COOPERATIVE_MATRIX),
165 );
166 caps.set(
167 Caps::PER_VERTEX,
168 features.intersects(wgt::Features::SHADER_PER_VERTEX),
169 );
170 caps.set(
171 Caps::DRAW_INDEX,
172 features.intersects(wgt::Features::SHADER_DRAW_INDEX),
173 );
174 caps.set(
175 Caps::MEMORY_DECORATION_COHERENT,
176 features.contains(wgt::Features::MEMORY_DECORATION_COHERENT),
177 );
178 caps.set(
179 Caps::MEMORY_DECORATION_VOLATILE,
180 features.contains(wgt::Features::MEMORY_DECORATION_VOLATILE),
181 );
182 caps
183}
184
185pub fn create_validator(
187 features: wgt::Features,
188 downlevel: wgt::DownlevelFlags,
189 flags: naga::valid::ValidationFlags,
190) -> naga::valid::Validator {
191 let caps = features_to_naga_capabilities(features, downlevel);
192 naga::valid::Validator::new(flags, caps)
193}
194
195pub fn map_storage_format_to_naga(format: wgt::TextureFormat) -> Option<naga::StorageFormat> {
197 use naga::StorageFormat as Sf;
198 use wgt::TextureFormat as Tf;
199
200 Some(match format {
201 Tf::R8Unorm => Sf::R8Unorm,
202 Tf::R8Snorm => Sf::R8Snorm,
203 Tf::R8Uint => Sf::R8Uint,
204 Tf::R8Sint => Sf::R8Sint,
205
206 Tf::R16Uint => Sf::R16Uint,
207 Tf::R16Sint => Sf::R16Sint,
208 Tf::R16Float => Sf::R16Float,
209 Tf::Rg8Unorm => Sf::Rg8Unorm,
210 Tf::Rg8Snorm => Sf::Rg8Snorm,
211 Tf::Rg8Uint => Sf::Rg8Uint,
212 Tf::Rg8Sint => Sf::Rg8Sint,
213
214 Tf::R32Uint => Sf::R32Uint,
215 Tf::R32Sint => Sf::R32Sint,
216 Tf::R32Float => Sf::R32Float,
217 Tf::Rg16Uint => Sf::Rg16Uint,
218 Tf::Rg16Sint => Sf::Rg16Sint,
219 Tf::Rg16Float => Sf::Rg16Float,
220 Tf::Rgba8Unorm => Sf::Rgba8Unorm,
221 Tf::Rgba8Snorm => Sf::Rgba8Snorm,
222 Tf::Rgba8Uint => Sf::Rgba8Uint,
223 Tf::Rgba8Sint => Sf::Rgba8Sint,
224 Tf::Bgra8Unorm => Sf::Bgra8Unorm,
225
226 Tf::Rgb10a2Uint => Sf::Rgb10a2Uint,
227 Tf::Rgb10a2Unorm => Sf::Rgb10a2Unorm,
228 Tf::Rg11b10Ufloat => Sf::Rg11b10Ufloat,
229
230 Tf::R64Uint => Sf::R64Uint,
231 Tf::Rg32Uint => Sf::Rg32Uint,
232 Tf::Rg32Sint => Sf::Rg32Sint,
233 Tf::Rg32Float => Sf::Rg32Float,
234 Tf::Rgba16Uint => Sf::Rgba16Uint,
235 Tf::Rgba16Sint => Sf::Rgba16Sint,
236 Tf::Rgba16Float => Sf::Rgba16Float,
237
238 Tf::Rgba32Uint => Sf::Rgba32Uint,
239 Tf::Rgba32Sint => Sf::Rgba32Sint,
240 Tf::Rgba32Float => Sf::Rgba32Float,
241
242 Tf::R16Unorm => Sf::R16Unorm,
243 Tf::R16Snorm => Sf::R16Snorm,
244 Tf::Rg16Unorm => Sf::Rg16Unorm,
245 Tf::Rg16Snorm => Sf::Rg16Snorm,
246 Tf::Rgba16Unorm => Sf::Rgba16Unorm,
247 Tf::Rgba16Snorm => Sf::Rgba16Snorm,
248
249 _ => return None,
250 })
251}
252
253pub fn map_storage_format_from_naga(format: naga::StorageFormat) -> wgt::TextureFormat {
255 use naga::StorageFormat as Sf;
256 use wgt::TextureFormat as Tf;
257
258 match format {
259 Sf::R8Unorm => Tf::R8Unorm,
260 Sf::R8Snorm => Tf::R8Snorm,
261 Sf::R8Uint => Tf::R8Uint,
262 Sf::R8Sint => Tf::R8Sint,
263
264 Sf::R16Uint => Tf::R16Uint,
265 Sf::R16Sint => Tf::R16Sint,
266 Sf::R16Float => Tf::R16Float,
267 Sf::Rg8Unorm => Tf::Rg8Unorm,
268 Sf::Rg8Snorm => Tf::Rg8Snorm,
269 Sf::Rg8Uint => Tf::Rg8Uint,
270 Sf::Rg8Sint => Tf::Rg8Sint,
271
272 Sf::R32Uint => Tf::R32Uint,
273 Sf::R32Sint => Tf::R32Sint,
274 Sf::R32Float => Tf::R32Float,
275 Sf::Rg16Uint => Tf::Rg16Uint,
276 Sf::Rg16Sint => Tf::Rg16Sint,
277 Sf::Rg16Float => Tf::Rg16Float,
278 Sf::Rgba8Unorm => Tf::Rgba8Unorm,
279 Sf::Rgba8Snorm => Tf::Rgba8Snorm,
280 Sf::Rgba8Uint => Tf::Rgba8Uint,
281 Sf::Rgba8Sint => Tf::Rgba8Sint,
282 Sf::Bgra8Unorm => Tf::Bgra8Unorm,
283
284 Sf::Rgb10a2Uint => Tf::Rgb10a2Uint,
285 Sf::Rgb10a2Unorm => Tf::Rgb10a2Unorm,
286 Sf::Rg11b10Ufloat => Tf::Rg11b10Ufloat,
287
288 Sf::R64Uint => Tf::R64Uint,
289 Sf::Rg32Uint => Tf::Rg32Uint,
290 Sf::Rg32Sint => Tf::Rg32Sint,
291 Sf::Rg32Float => Tf::Rg32Float,
292 Sf::Rgba16Uint => Tf::Rgba16Uint,
293 Sf::Rgba16Sint => Tf::Rgba16Sint,
294 Sf::Rgba16Float => Tf::Rgba16Float,
295
296 Sf::Rgba32Uint => Tf::Rgba32Uint,
297 Sf::Rgba32Sint => Tf::Rgba32Sint,
298 Sf::Rgba32Float => Tf::Rgba32Float,
299
300 Sf::R16Unorm => Tf::R16Unorm,
301 Sf::R16Snorm => Tf::R16Snorm,
302 Sf::Rg16Unorm => Tf::Rg16Unorm,
303 Sf::Rg16Snorm => Tf::Rg16Snorm,
304 Sf::Rgba16Unorm => Tf::Rgba16Unorm,
305 Sf::Rgba16Snorm => Tf::Rgba16Snorm,
306 }
307}
308
309pub fn map_naga_stage(stage: naga::ShaderStage) -> wgt::ShaderStages {
311 match stage {
312 naga::ShaderStage::Vertex => wgt::ShaderStages::VERTEX,
313 naga::ShaderStage::Fragment => wgt::ShaderStages::FRAGMENT,
314 naga::ShaderStage::Compute => wgt::ShaderStages::COMPUTE,
315 naga::ShaderStage::Task => wgt::ShaderStages::TASK,
316 naga::ShaderStage::Mesh => wgt::ShaderStages::MESH,
317 naga::ShaderStage::RayGeneration => wgt::ShaderStages::RAY_GENERATION,
318 naga::ShaderStage::AnyHit => wgt::ShaderStages::ANY_HIT,
319 naga::ShaderStage::ClosestHit => wgt::ShaderStages::CLOSEST_HIT,
320 naga::ShaderStage::Miss => wgt::ShaderStages::MISS,
321 }
322}